Showing posts with label collaboration. Show all posts
Showing posts with label collaboration. Show all posts
Wednesday, 10 December 2014
Thursday, 4 December 2014
Thursday, 27 November 2014
Saturday, 22 November 2014
Wednesday, 19 November 2014
Girl Body Model so far
Heres the body part of the model and hopefully tomorrow it will be finished and I can attach the head that Gemma has been modelling. Then the characters are finished with the odd refinement here and there.
Monday, 17 November 2014
Monday, 3 November 2014
Wednesday, 29 October 2014
Thursday, 16 October 2014
Factory Influence Map
The factory essence that I was looking for was one like a beat up old wooden workshop place. Messy but yet warm. I thought it would give a nice setting to where love can take place. I like the idea of lights hanging low from the celling's with old materials used to protect it.
I also like the idea of slashes of light filling the room from cracks in the windows or the walls?
Let me know what you think. I'm going to start thumb nailing now.
Labels:
Cog works,
Cogworks,
Collaborating,
collaboration,
development,
Group 6,
Group Project,
Influence maps,
Initial Ideas,
Inspiration,
Logo,
Paperman,
Research,
Second Year,
Wall-e,
Year 2
Monday, 29 September 2014
Narrative Ideas and Style Inspiration
"In the Factory"
"Actions speak louder than words"
"Actions speak louder than words"
The first thing that came to mind for me was an indistinguishable type of environment. Factories have order, an unchanging routine. So if we were to go down this route, what type of narrative would we want to go with?
The few things I've thought of at this point are things like going against the system, breaking the cycle.
This is just the basis of the type of idea I have for the narrative so it needs a lot more research and development on my end. For now I wanted to show some examples of the type of idea I have in regards to both an indistinguishable environment and going against the system.
This animation has been a favourite of mine for a few years now with how it addressed the monotony of school and its unbreakable routine. I thought it was a good example for my idea with its indistinguishable characters and breaking the cycle.
Another example of breaking the cycle and going against the system. She mentally beats her job which is centred around this statue, and literally beats it by finally walking away from it.
Subscribe to:
Posts (Atom)

























