Showing posts with label Texturing. Show all posts
Showing posts with label Texturing. Show all posts

Tuesday, 2 December 2014

Narrative: Textures For Factory Floor Idea

In response to Gemma's progress on environment post, I think that having the walls and floor all the same colour is a bit too much and doesn't feel as dynamic and interesting as it could be. Here some examples of textures that I personally, think would look better on the floor - like rough concrete or an old rusting metallic surface. Then we could just have the walls, lighting getting gradually a more romantic tone.
 
 

 
 
 
  Also Will and I thought the machinery could be a bit more reflective but rusty as everything looks like it has a similar texture at the minute. Like the examples shown below:






Monday, 1 December 2014

Narrative: Environment Lighting

The environment was passed onto me to do the texturing and lighting once the UVs were done.
I put some base textures down for whilst I do the lighting arrangements.

This was the first lighting arrangement that was done before the environment was given to me to work on, the main feedback for this was to take out lights from the light bulbs as it was too bright.



Firstly I took out all the directional lights before touching the light bulbs and adjusted the windows at the back.





Since the start of our animation is supposed to give an overall dull feel before the light change.





As there was no finalized design for the environment as a whole I made some adjustments to the machinery, placements of the crates and added paper littering the environment.


During the animation their is a slight colour change to the environment, so I added some pink lighting to suggest the romantic theme of with the use of an ambient light in the scene.



I took this shot into after effects to see what type of filter we could do for the "romantic" scene, it entirely depends on how over the top we'll be with it:


There are some lights above that need to be removed and designs on the posters to be laid out.