Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Wednesday, 10 December 2014
Thursday, 4 December 2014
Narrative: Environment Textures
Now that I had a good idea of the lighting I was able to concentrate on the texturing that we wanted.
Changed the grating floor to a smaller, diamond shaped texture and reduced reflectivity.
Changed the grating floor to a smaller, diamond shaped texture and reduced reflectivity.
Added a rusted brass texture to the machinery.
To differentiate between the boxes "UP" lettering added to them. Small screws were also added to the rollers on the conveyor belt so when animated a sense of movement is given.
"Valentine's" posters added.
Lighting touched up slightly and handed over to add the characters into the scene.
Wednesday, 3 December 2014
Monday, 1 December 2014
Narrative: Environment Lighting
The environment was passed onto me to do the texturing and lighting once the UVs were done.
I put some base textures down for whilst I do the lighting arrangements.
This was the first lighting arrangement that was done before the environment was given to me to work on, the main feedback for this was to take out lights from the light bulbs as it was too bright.
I put some base textures down for whilst I do the lighting arrangements.
This was the first lighting arrangement that was done before the environment was given to me to work on, the main feedback for this was to take out lights from the light bulbs as it was too bright.
Firstly I took out all the directional lights before touching the light bulbs and adjusted the windows at the back.
Since the start of our animation is supposed to give an overall dull feel before the light change.
As there was no finalized design for the environment as a whole I made some adjustments to the machinery, placements of the crates and added paper littering the environment.
During the animation their is a slight colour change to the environment, so I added some pink lighting to suggest the romantic theme of with the use of an ambient light in the scene.
I took this shot into after effects to see what type of filter we could do for the "romantic" scene, it entirely depends on how over the top we'll be with it:
There are some lights above that need to be removed and designs on the posters to be laid out.
Friday, 28 November 2014
Thursday, 27 November 2014
Narrative: Modelling & Testing Prop (Paper Plane)
Saturday, 22 November 2014
Thursday, 20 November 2014
Narrative: Female Character Head UV - Starting
Narrative: Starting To Lay Out UV's For Boy's Head
I was asked to help with laying out the UV's for the characters, and started with the boy's head, I needed to learn more about UV mapping anyway so was happy to give it a go! I started by following the tutorial for UV mapping the head but came across problems when trying to unfold the model. It was modelled by Will and there was some more complicated areas, but after a lot of playing around with settings / etc, Alan managed to find the problem and delete some extra vertices hidden inside the model. It still refused to unfold so we had to cut the model up into smaller sections so it was more manageable for Maya to deal with. I think it was unfolding really slowly because the head was quite big at the back and the insides of the ears had some complicated geometry. We got there in the end!
Labels:
Boy,
Character,
Cogworks,
Group Project,
Head,
Maya,
UV Layout,
UV Mapping,
Year 2
Wednesday, 19 November 2014
Girl Body Model so far
Heres the body part of the model and hopefully tomorrow it will be finished and I can attach the head that Gemma has been modelling. Then the characters are finished with the odd refinement here and there.
Tuesday, 18 November 2014
Monday, 17 November 2014
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